Yes, you can, but why would you want to? If you’re going to use a step()
on the alpha, it’ll be no different than a generic alpha test shader. The entire point is to have anti-aliasing which using the step()
function removes.
Yes, you can, but why would you want to? If you’re going to use a step()
on the alpha, it’ll be no different than a generic alpha test shader. The entire point is to have anti-aliasing which using the step()
function removes.
Tech Artist & Graphics Programmer lately focused on Unity VR game dev.