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Ben Golus
Oct 6, 2021

Using a quad mesh and enabling GPU instancing at the same time won't do anything ... because the shader still doesn't support instanced particles. I linked to the Unity documentation page that shows how to write a custom shader that works with Unity's instanced particles. You'd have to make those modifications to the example sphere shader to have it work with particles.

Ben Golus
Ben Golus

Written by Ben Golus

Tech Artist & Graphics Programmer lately focused on Unity VR game dev. https://ko-fi.com/bgolus

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