Ben Golus
Oct 6, 2021

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Using a quad mesh and enabling GPU instancing at the same time won't do anything ... because the shader still doesn't support instanced particles. I linked to the Unity documentation page that shows how to write a custom shader that works with Unity's instanced particles. You'd have to make those modifications to the example sphere shader to have it work with particles.

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Ben Golus
Ben Golus

Written by Ben Golus

Tech Artist & Graphics Programmer lately focused on Unity VR game dev. https://ko-fi.com/bgolus

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