I’m not sure I understand what you’re asking. Transparency is a huge topic, a small bit of which I touch on in my Alpha to Coverage article, but isn’t really relevant to this article at all. Whether you’re team coloring opaque or transparent objects doesn’t change any of the technique described. So with out more context on what you’re looking to do I can’t really give you any suggestions.

Tech Artist & Graphics Programmer lately focused on Unity VR game dev.

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