1 min readAug 15, 2020
Depends on how it's encoded. But it should be possible to encode and decode exact fixed precision values as long as the render texture is UNorm and not SRGB, and you sample the texture using point filtering.
Depends on how it's encoded. But it should be possible to encode and decode exact fixed precision values as long as the render texture is UNorm and not SRGB, and you sample the texture using point filtering.
Tech Artist & Graphics Programmer lately focused on Unity VR game dev. https://ko-fi.com/bgolus