Pesky Problems with Procedural UVs


Making the Sphere Impostor Feel More Competent


An Exploration of GPU Silhouette Rendering

Disclaimer: Not Real Concept Art


Exploring shader based circular progress bars for Unity games

The Usual Suspects

Canvas Image

This may be the most common…


And how to tell what’s wrong with your content pipeline.





Ben Golus

Tech Artist & Graphics Programmer lately focused on Unity VR game dev.

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